Wednesday, March 16, 2011

The Original FutureNoir

Blade Runner's influence on modern cinema is incalculable. The look, a mix of futuristic tech and classic noir, has become a touchstone for most science fiction productions. Ridley Scott's attention to detail has never been more apparent than it is here. Even things you would never in a million years would see in the frame were made up and included, just to give an extra level of reality to the piece.

On a technical level, the craft is impeccable. The opening shot, dubbed "the Hades Landscape" by the crew, is a visual marvel: a breathtaking cityscape, with miles of industrial waste vents, spewing flame and smoke, fills your vision. Jordan Cronenweth's cinematography was the best work he ever did, and he was highly regarded by his peers and enthusiasts alike. The contrast of light and shadow is astounding. Cronenweth wasn't afraid to let parts of the frame linger off to black, nor was he worried about having sources for all of his light. Thus we get these gorgeous shots where a beam of light will simply glide across the background of the scene, despite no obvious item in the frame creating that beam. And we never question it. Cronenweth took Ridley Scott's world of detail and turned it into a place with mystique and personality, and it's one of the most masterful pallets in all of cinema.

Perhaps the greatest achievement in Blade Runner is that even with all the visual spectacle, all the focus on the smallest physical details, the emotional backbone of the piece never got lost. In this film, Deckard is the antagonist. Roy Batty and his compatriots have returned to Earth in an attempt to discover a way to extend their four year life span. Deckard's experiences hunting down the Replicants makes him remember his own lost humanity (one of the many reasons why it makes no sense for Deckard himself to be a Replicant, no matter what Ridley Scott says), but that doesn't make his hunt any more noble. When he kills Zhora, you can feel the pain of her ignoble death. All the characters, even minor ones like Gaff, have deep interior lives. Like the visual details, we may not see all of them, but intrinsically we know that they are there, and it adds more depth to the picture, which the audience can feel. While the visuals may draw us in, it's the emotional core that keeps us there and brings us back.

"Blade Runner: The Final Cut" stands as the ultimate representation of Ridley Scott's vision. It's not terribly different from the previously released Director's Cut, as it has neither the narration nor the happy ending. It included the unicorn sequence, which is slightly longer. Some scenes have been shortened for pacing purposes. Shots from the Workprint have been added in, most notably the hockey mask dancing girls. Small snafus, such as wires attached to the Spinners, have been cleared away for this release. Larger mistakes have also been corrected. In all the previous versions (except the Workprint), Bryant gives an incorrect number of escaped Replicants, due to a scene written with a fifth Replicant that was never shot. That has been fixed, along with the obvious Joanna Cassidy stunt double. The sequence where Deckard questions Abdul Ben-Hassan has been fixed so the dialogue matches the lip movements. And the shot where the dove flies away from Batty has been completely redone to keep the visuals of the film consistent. Most of these changes are subtle, thankfully, not drawing attention to themselves or distracting the audience. The cumulative effect, however, is enormous. The world feels more immersive, the emotional impact more powerful. It took 25 years, but now we finally get Blade Runner the way Ridley Scott always wanted. But part of me will always miss the clunky narration.

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